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Pixels
Wednesday, June 30, 2021
  Can I resurrect this $20 2017 MacBook Pro?

  Can you? Yes, you can...

















 
Friday, May 14, 2010
  TABLET DESIGN

This piece can be divided into two parts: a part 1 about form, overall (exterior) design and operation, and closely fitting, inter-piercing, mingling part 2 of software, usage patterns and function.
Reference platform of choice is Tegra 2 (250) and better (later developments of A9 ARM devices), with a screen sizes of 9"....11", Android 2.2+, (Canonical, Ubuntu) Linux, Chrome OS.

Part 1

For the task of designing the "next" tablet, it's actually good that iPad, the tablet for dumb and dumber populace  ("Americans don't read") is out. It simplifies many design solutions here, simply showing how not to design.

Screen aspect must be 16:9 or better (like 16:8). 16:10 is just not good enough when scarce screen real estate is in question. Control buttons/icons can be made as popups from side/top/bottom margins and/or overscans on black fields accommodating a particular content's aspect.

The material, texture, form and width of the bezel are very important for a successful, usable tablet. At sides, the width more than a thumb's width, or, say, 2 cm can't be justified. Screen surface should be recessed, touch/track point and rocker, buttons (if any) should be recessed. No slippery plastic as a material for bezel (and elsewhere). Ideal would be pressed bamboo, but for mass production, plus for staying on a realistic ground, it's rubberized magnesium-aluminum alloy (think ThinkPad).

Back cover is flat, period. Then it won't be rocking, sliding from touches, typing, any manipulations with tablet lying on a slippery surface. Again, the rubberized magnesium-aluminum alloy should be used, with inner (diagonal) reinforcement ribs. It can be tapered to the edges, but the tapering depth should never reach bezel width, plus any edge must contain full thickness areas for interfaces and hinges. 
Sunday, April 25, 2004
  This is the first/test post for Pixels (www.megapixels.blogger.com I believe) blogger. Anyone with concerns and ideas about how:

-- to go beyond 150 dpi screen resolutions,
-- to go beyond 600 dpi in color photoprints,
-- to build good digital SLRs based on old film SLRs,
-- to revolutionize type/font rendering, to introduce kerning and other better typography to the screen,

is invited to post. Thank you.

aludal 
Screen, camera, print resolutions, type rendering

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